The newest game for Nintendo Wii:
It's called 'Wii Party' and probably is going to be my christmas gift!!
What is Wii Party?
Wii Party is a brand new social gaming experience on the Wii™ console to enjoy with your family and friends, featuring 13 unique ways to play over 80 hilarious minigames.
There are Party Games, Pair Games and Minigames.
More info here.
How can this be related to EI?
I've just finished reading an academic paper (Embodied interaction in authoring environments, http://www.cogs.susx.ac.uk/users/juanr/papers/physicality.pdf) that talks about the use of Wii remote control to create a dance using Dance Along game authoring environment. It's interesting and worth reading.
JC
quinta-feira, outubro 14, 2010
segunda-feira, outubro 11, 2010
Breeching video for assignment 2
Here is our video for assignment 2.
The scenario was a shopping mall (Madeira Shopping @ Funchal, Madeira Island) at lunch time.
The goal was to create a plan where we could break a social rule.
The social rule was related to «eating behaviors» and we had to violate that rule by eating a meal NOT using the cutlery that would normally be used.
We made 5 experiences, and observed different reactions:
- Admiration
- Surprise
- Astonishment
- Staring eyes
- Laughing
- Some indifference
Final conclusion: people reacted more when we were sitting at their table than when we were eating in a different way (people considered it as a space violation).
Enjoy the video, any comments are welcomed.
JC
The scenario was a shopping mall (Madeira Shopping @ Funchal, Madeira Island) at lunch time.
The goal was to create a plan where we could break a social rule.
The social rule was related to «eating behaviors» and we had to violate that rule by eating a meal NOT using the cutlery that would normally be used.
We made 5 experiences, and observed different reactions:
- Admiration
- Surprise
- Astonishment
- Staring eyes
- Laughing
- Some indifference
Final conclusion: people reacted more when we were sitting at their table than when we were eating in a different way (people considered it as a space violation).
Enjoy the video, any comments are welcomed.
JC
domingo, outubro 10, 2010
Term paper topic
Assigment 1 topic is due 13-10-2010.
I've read some papers related to context-aware computing in Education (thanks Ian for sending them), and this is an extensive investigation area.
Cisco is working in this area and have interesting solutions for schools.
They developed CAS (Context-Aware Services) that makes use of wireless devices, RFID tags and sensors to, among other features, indicate whether an asset is in or out of a permissible zone.
More info here.
I've also found a video about this solution.
JC
I've read some papers related to context-aware computing in Education (thanks Ian for sending them), and this is an extensive investigation area.
Cisco is working in this area and have interesting solutions for schools.
They developed CAS (Context-Aware Services) that makes use of wireless devices, RFID tags and sensors to, among other features, indicate whether an asset is in or out of a permissible zone.
More info here.
I've also found a video about this solution.
JC
quinta-feira, setembro 30, 2010
Assignment 2 Breeching team
We are team 4:
- Valter Candalaria
- Vanessa Berenguer
- Carlos Santos
- Jorge Capela
For this assignment the social norm/rule is related to «eating behaviors».
We've already uploaded through Moodle our informal notes.
For sure our breeching study is ethical and safe.
JC
- Valter Candalaria
- Vanessa Berenguer
- Carlos Santos
- Jorge Capela
For this assignment the social norm/rule is related to «eating behaviors».
We've already uploaded through Moodle our informal notes.
For sure our breeching study is ethical and safe.
JC
Sugru hack iPhone 4
I missed the class where Ian brought Sugru.
So I never got the chance to hack something.
Googling "sugru" I found this youtube video where someone hacks a iPhone 4.
More info about sugru here.
JC
So I never got the chance to hack something.
Googling "sugru" I found this youtube video where someone hacks a iPhone 4.
More info about sugru here.
JC
domingo, setembro 26, 2010
TEI'11
Fifth International Conference on Tangible, Embedded and Embodied Interaction.
23rd to 26th January 2011 in Funchal, Madeira Island.
More info here: http://www.tei-conf.org/11/hm/
JC
23rd to 26th January 2011 in Funchal, Madeira Island.
More info here: http://www.tei-conf.org/11/hm/
JC
Embodied Interaction perspective
Just finished reading chapters 4 and 5.
Here are some important phrases:
«As physical beings, we are unavoidably enmeshed in a world of physical facts.»
«Elements of our daily experience (...) gain their meaning from the network of social interactions in which they figure.»
«Embodiment is the common way in which we encounter physical and social reality in the everyday world.»
«There is a considerable difference between using the real world as a metaphor for interaction and using it as a medium for interaction.»
«(...) parallelism between the objects of perception and the acts of perception.»
«(...) as we act through technology that has become ready-to-hand, the technology itself disappears from our immediate concerns. (...) The equipment fades into the background.»
«(...) the source of meaning (...) is not a collection of abstract, idealized entities; instead, it is to be found in the world in which we act, and which acts upon us. This world is already filled with meaning.»
«(...) an affordance is a three-way relationship between the environment, the organism, and an activity.»
«Embodied skills depend on a tight coupling between perception and action.»
«Embodiment is the property of our engagement with the world that allows us to make it meaningful.»
«Embodied Interaction is the creation, manipulation, and sharing of meaning through engaged interaction with artifacts.»
«(...) three different aspects of meaning: ontology, intersubjectivity, and intentionality. (...) We uncover meaning in the world through our interactions with it.»
«Users' understandings are a matter of some significance to system designers, who needs to design a system model that will fit "the user's ontology".»
«What is important is not just what the system can do, but rather, what it really does do for people in the course of doing their work.»
«(...) if computational is intentional, then interaction with those computational elements also carries with it intentional connotations. (...) the key feature of interaction with computation is how we act through it to achieve effects in the world.»
«When the hammer is present-at-hand, it is separate from me, while in the ready-to-hand case, my arm and the hammer feature as a single unit in my activity; they are coupled. (...) involves a continual process of engagement, separation, and reengagement.»
«We work with abstractions, but rely on implementations to make them real.»
«User interfaces are suffused with metaphors. (...) our interfaces are built out of "buttons", "pages", (...) and a host of other metaphorical models.»
«Metaphor depends on coupling.»
«(...) embodied interaction is as a way of uncovering issues in the design and use of existing technologies.»
«The primary characteristic of technologies supporting embodied interaction is that they variously make manifest how they are coupled to the world, and so afford us the opportunity to orient to them in a variety of ways.»
«The embodied interaction perspective begins to illuminate not just how we act on technology, but how we act through it.»
JC
Here are some important phrases:
«As physical beings, we are unavoidably enmeshed in a world of physical facts.»
«Elements of our daily experience (...) gain their meaning from the network of social interactions in which they figure.»
«Embodiment is the common way in which we encounter physical and social reality in the everyday world.»
«There is a considerable difference between using the real world as a metaphor for interaction and using it as a medium for interaction.»
«(...) parallelism between the objects of perception and the acts of perception.»
«(...) as we act through technology that has become ready-to-hand, the technology itself disappears from our immediate concerns. (...) The equipment fades into the background.»
«(...) the source of meaning (...) is not a collection of abstract, idealized entities; instead, it is to be found in the world in which we act, and which acts upon us. This world is already filled with meaning.»
«(...) an affordance is a three-way relationship between the environment, the organism, and an activity.»
«Embodied skills depend on a tight coupling between perception and action.»
«Embodiment is the property of our engagement with the world that allows us to make it meaningful.»
«Embodied Interaction is the creation, manipulation, and sharing of meaning through engaged interaction with artifacts.»
«(...) three different aspects of meaning: ontology, intersubjectivity, and intentionality. (...) We uncover meaning in the world through our interactions with it.»
«Users' understandings are a matter of some significance to system designers, who needs to design a system model that will fit "the user's ontology".»
«What is important is not just what the system can do, but rather, what it really does do for people in the course of doing their work.»
«(...) if computational is intentional, then interaction with those computational elements also carries with it intentional connotations. (...) the key feature of interaction with computation is how we act through it to achieve effects in the world.»
«When the hammer is present-at-hand, it is separate from me, while in the ready-to-hand case, my arm and the hammer feature as a single unit in my activity; they are coupled. (...) involves a continual process of engagement, separation, and reengagement.»
«We work with abstractions, but rely on implementations to make them real.»
«User interfaces are suffused with metaphors. (...) our interfaces are built out of "buttons", "pages", (...) and a host of other metaphorical models.»
«Metaphor depends on coupling.»
«(...) embodied interaction is as a way of uncovering issues in the design and use of existing technologies.»
«The primary characteristic of technologies supporting embodied interaction is that they variously make manifest how they are coupled to the world, and so afford us the opportunity to orient to them in a variety of ways.»
«The embodied interaction perspective begins to illuminate not just how we act on technology, but how we act through it.»
JC
segunda-feira, setembro 20, 2010
Welcome
Hi all.
Welcome to my online journal.
I've just finished reading lecture 1. I think this class is going to be very interesting.
Next: read chapters 4 and 5.
JC
Welcome to my online journal.
I've just finished reading lecture 1. I think this class is going to be very interesting.
Next: read chapters 4 and 5.
JC
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